Central release
Score from the central release area.
SILO CAMPBALL / RULES
Find your feet.
Understand the game.
Build your formation. Open the field. Make your move.
Start with the essentials of modern civil Campball.

01 / THE BASICS
Campball combines an opening relay, formation building and a contest for space. Carry, throw, roll, bounce or rebound the ordinary ball to progress. Open play is hand-led; feet are reserved for designated plays.
02 / HOW PLAY UNFOLDS
Four runners build a live relay line. The winning team earns the first point, first possession and an opening player advantage.
When the whole ball enters The Fray, both holding lines drop and the centre opens into a scramble for control.
Each Attack Strip has four Camps. Occupy all four simultaneously to unlock the route ahead. Keep at least one attacker behind to keep the chain live.
Teams build from 12 towards 15 active players: 13 at the second flag, 14 at the camp-side line and 15 at the fray-side line.
Work towards a legal release or a controlled breach of the Camp. A Campball steal creates a different challenge: complete the return route to your own Camp.
03 / SCORING
Ordinary scoring depends on the legal release area or a controlled breach. The separate Campball offers a return challenge.
Score from the central release area.
Score from the open release area.
Score from the corner release area.
Carry the whole ordinary ball through the Camp under control.
Bring the opposition Campball through every adjacent area and breach your own Camp with the whole ball.
Lifting the opposition Campball from its pedestal inside the Barbican scores nothing on its own. Complete the return to earn the points.
AFTER AN ORDINARY SCORE
Two attackers face the Gatekeeper in the camp-side Guard Strip with 10 seconds to play. Use feet and lower legs to pass, set or volley. The final kick must leave the foot before time expires.
1 point over the crossbar.
2 points through the Camp underneath.
A DESIGNATED PENALTY PLAY
Three attackers face the Gatekeeper and one nominated Camp Guard with 30 seconds to score. Carry, pass, roll or bounce for the ordinary 1–4 points.
A flagged attacker leaves the raid. The Campball is out of play.
04 / FLAG DEFENCE
Players wear two detachable hip flags. Defence is a clean flag pull, without body contact.
Release first: the ball stays live.
Flag first: the controlled attempt stops.
Read the code of conduct →Safeguarding & welfare →05 / RULES & RESOURCES
The essentials above are a starting point. These resources will give players, clubs and officials the detail they need.
The full match rules, roles, restarts, infringements, officiating and procedures for deciding a tied score.
Full-size dimensions and markings, plus smaller-size options for local club grounds, with any rule variations clearly identified.
Step-by-step explanations of the relay, field progression, flag defence, scoring and Campball returns.
PUT IT INTO CONTEXT